This doc assumes you know the basics of modding in BG3 and how overrides work.

This explains how to do some of the changes from this mod

Some resources are:

https://bg3.wiki/wiki/Modding:Creating_mods

There’s also the community modding server https://discord.gg/bg3mods

As well as Larian’s official server which has dev channels.

You can @moxi in either of the above servers to reach me.

Game data for each cut scene is stored in 3 files: the dialog file, and the timeline and timeline scene files. Dialog files store the dialog specify their ordering and any tags/flags that are needed for specific branches. Timeline files store animation data for each scene and the timeline scene file stores objects that are shared between scenes in the same timeline like lighting and cameras.

By unpacking gustav.pak you can access these files.

dialog files are in Mods\\GustavDev\\Story\\DialogsBinary

timeline and timeline scene files are in Public\\GustavDev\\Timeline\\Generated

If you want to test your changes as loose files, you’ll want to convert them back to lsf using the export tool and put them at the same path in your Data folder.